GhostWire: Tokyo is one of those games that can keep you entertained for hours despite the various problems. Be with photo by reviewing this game.

Japan is one of those countries whose ancient stories, culture and civilization have enough potential to make numerous video games, movies and series. Today we have seen various games, each of which shows the culture of the East in a different way. When GhostWire: Tokyo was first introduced, we saw the Oriental atmosphere for Tango GameWorks's latest production.

Gradually, with more shows, it became clear that Ghostwire: Tokyo was not only a completely oriental product, but also had a special focus on ancient culture and elements. Where we will constantly see different spells, yuccas and goblins and different things. On the other hand, Shinji Mikami is not involved in the game development process, and this has led some users to think that Ghostwire: Tokyo, for all its uniqueness, is not able to provide a good and entertaining experience. I have to say that Ghostwire Tokyo is a fun and engaging fun game and with all its difficulties, it can offer a unique experience.

The story of the game has a great beginning. A ghost named KK is placed in the body of a boy named Akito who lost his life in an accident. After regaining consciousness, Akito notices a change in his appearance and is terrified. Meanwhile, KK tries to calm down the protagonist Akito, and soon after, they see wandering spirits attacking Tokyo Shibuya. The spirits that are called visitors and it is not clear why and how they entered this world. Visitors have only one goal, and that is to capture and trap the human soul.

Apart from having to fight with the visitors, Akito must understand what happened to Tokyo and what is the reason for the visitors' attack? The game's story's seemingly clichéd, but the story elements and gameplay, along with the design of the Tokyo Ghostwire world, are what make this cliché appealing, as long as the game has a flawless storyline. Gustavier: Tokyo has a good start, even summing up and ending the game, but between the beginning and the end, the game has a weakness for storytelling. In some parts of the story, we see a slow process of storytelling, but in one or two final stages, the speed of storytelling suddenly accelerates and the game ends.

The lack of balance in storytelling has caused the story and story idea of ​​GhostWire: Tokyo to fail to stand out as it should and perhaps should. The characterization of the positive characters of the game is well done and the user becomes more and more familiar with the main and sub-characters over time and progress in the story line. Of course, doing some side missions can also help you. However, the characterization of the negative character Ghostwire: Tokyo is not as good as it should be and the player can not communicate with him.

Various spells and spells are the only weapons you will use to destroy enemies

What sets GhostWire: Tokyo apart from other games of its genre is the gameplay. Apparently, we are on the side of a first-person action role-playing product in which the player goes through the main stages of the game's story. Now, among these, a number of missions and side activities have been considered so that the audience can gain more rewards by exploring more in the game world. But the main point is that unlike most games of this style, it is not about hot and cold weapons, but various magic and spells, the only weapon that you will use to destroy enemies.

The game's combat system is such that the protagonist has the four elements of wind, fire, water and electricity, and through them he must destroy the enemies. Each of these elements has a different function and structure, and their proper use during battle is what forms the Ghostwire: Tokyo combat system. Now the question is, is just presenting a different campaign system a reason to entertain the audience? No, what makes Ghostwire: Tokyo's combat system attractive, engaging and exciting is its excellent combination with the game world and the efficiency of the character upgrade system and skill tree.

What makes Ghostwire: Tokyo's combat system attractive, captivating and exciting is its excellent combination with the game world and the efficiency of the character and skill upgrade system.

First of all, Tango GameWorks's latest combat system and world is not something that all users can interact with, but if you are interested in Oriental stories, magic and the like, I must say that Ghostwire: Tokyo has the most different and fun gameplay. You put. By killing enemies, performing main, sub-stages and collecting human souls, you gain XP, and this XP leads to the level of the main character. On the other hand, the game has a skill tree that has three different branches and focuses on a part of your skills. Therefore, with proper Akito upgrade, you can personalize your fighting style to some extent.

Good and clever design upgrades the character and skill tree, making both the game's combat system more enjoyable and convincing the player to explore the game world more. Unlocking Tori Gates, collecting human spirits around the game world, finding yuccas, and performing side missions are some of the activities that the player can do to both unlock the game map and gain items to free upgrade skills. There are also a number of arteries in the world of Ghostwire: Tokyo designed that the player finds by increasing the number of times he uses each spell. In other words, the more you explore the game world, the stronger you become.

The main missions of the game are well designed and are not limited to killing visitors, and the production team has tried to show them in a variety of ways and has been successful in this way. However, the game's side missions are not as intriguing as they should be, and they will keep you entertained simply because of the good rewards they offer. Of course, a small number of sub-missions are well-designed and keep the audience satisfied.

Visual effects and designs are another thing that makes GhostWire: Tokyo special. Visually, we are on the side of one of the best games of the last few years, which has a good quality both in terms of environmental details and character design. The team has also prepared a number of interludes for Ghostwire: Tokyo so that the user can have a different and enjoyable experience. Apart from the items mentioned in the design section, it was said that Tango GameWorks has tried to acquaint the audience with the East and its legends with the type of magic design, Yukai and visitors, as well as the existence of items such as Nekumata and lucky cats.

However, the constructive effort does not end with the mentioned cases, but we also see interesting elements in cases such as rain or displaying snow particles. The rain in the game is such that you do not see the water droplets, but the word kanji rains in Japan, which indicates rain. The enemies of the game are well designed and the main boss fights each offer a unique and special experience. The story and events of the game are told in Shibuya Tokyo, and the main missions are not limited to the urban environments of Shibuya, but we also see other transcendental and imaginary environments that are in line with the structure of the world and the game's story.

Technically, the game does not have any specific bugs, but in some scenes we see a drop in frames, which does not affect your overall experience. GhostWire: Tokyo music and sound is at a very good level. Sometimes, when fighting with enemies and bosses, we see good quality music, and on the other hand, the Japanese dubbing as well as the English dubbing of the game is such that all users are able to enjoy them.

In the end, GhostWire: Tokyo is a product that will keep you entertained for 20 to 30 hours depending on how you play it, and it is not a product that can be offered to all users interested in action-adventure games, but if you are immersed in it, you can easily Cope with the problems of the game and enjoy the gameplay.


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