Review of the game Sifu

By combining their knowledge of game design and martial arts, the Sloclap team was able to create a challenging, punishing, yet enjoyable experience that is hard to miss while being simple! Be with trends review.

Sifu is an old and strict kung fu master who punishes you for every mistake with the most painful punishment possible. An old and stubborn master who, if you do not resent him, if you do not hate him, and if you do not run away from him, enduring his severe punishment will make you a mature, mature and wise warrior. These sentences not only express the importance of a “shifu” in the culture of Eastern martial arts, but also a description of the game of Sifu.

Sifu game during one of Sony’s State of Play events was able to catch the eye of many gamers. The French team Sloclap, which in the eighth generation of the gaming industry was able to create the game Abolver with a focus on action and martial arts, decided to go one step further with Sifu and create the atmosphere of classic martial arts movies with Bit-MMP style game design. Combine. Now that Sifu has been released, the question arises as to whether the Slopp team has succeeded in achieving its goal. Be with trends, we are going to find the answer to this question in this review.

The story of the game begins on a rainy night in a martial arts school. Yang, who was expelled from school years ago, has now become a great teacher and is back. Ying and his four assistants kill all the members of the school. Ying seeks special knowledge and after several years, he returns to the school and sees Sifu in front of him. The battle of Sifu and his rebellious disciple leads to the master’s death. All these events take place in front of the eyes of the young student of Sifo, who is the protagonist. This anonymous character, whose gender we can choose, is also killed by Ying’s assistants, but is brought back to life by a magical force. The protagonist now vows to embark on a bloody and insane journey of revenge for his father’s bloodlust.

The story of Sifo’s game, like most creations in the Beat em up genre, is not very complex and is very simple to tell. Admirable game start and proper payment of the story, which is mostly done through gameplay, along with its admirable and worthy ending, we work to see in this game a correct and appropriate structure of the storytelling with a different attitude and away from things like poetry. The category of revenge is gone.

Sifu game does not use the maximum potential of the training section

The game is completely unpretentious and humble in story mode; In the gameplay, however, we are on the side of a rebellious and powerful effect. First of all, it should be noted that Sifu is a tough game. Very very hard. So hard that he probably hates a lot of people. Sifu is exactly the same old, strict and nagging kung fu master who waits with a stick in his hand for the slightest possible mistake and carelessness to punish you in the most painful way possible. At the beginning of Sifu, you should put aside the idea of ​​action games in your mind, because in Sifo, you never have visual instructions to alert the gamer to various enemy attacks, tips and audio signals to alert the gamer to an enemy attack outside the picture frame. You come and there are no news of this kind and you are faced with a very challenging experience.

Battle in Sifo game is divided into two parts: repelling the opponent’s blows and attacking them. To repel the opponent’s blow, you can leave them empty or repel them (Parry). Mastering the battle mechanisms in Sifu is really challenging and requires your perseverance; Because to become a master in the struggles of this game and due to the high speed and high difficulty of Kif Sifo, maintaining the attack pattern of the enemies is one of the best ways to succeed in the game. For this reason, the game has made a training section available to the gamer, which greatly helps the audience to get used to the game mechanisms. Unfortunately, the training part of the game has only one type of enemies as a training opponent for the gamer, and to become a master in fighting with other types of enemies, you have to try and make mistakes in the steps.

Acceptable variety of enemies and their high artificial intelligence in SAIF Combat System. Has given depth; All you have to do is go to the middle of your opponents during the busy battles of the game and try to play Batman; This is where you see you are surrounded by three or four enemies, where these three enemies come at you at the same time punching and kicking you, and that damn enemy outside the frame throws a glass of soda at you, completing your black and blue concert. And it proves to you that you are on the side of a handful of clever and ruthless enemies. Of course, the game makes available tools such as beating and tearing enemies by making things like cold weapons available and the ability to upgrade the skills of the main character.

Sifu game is an artistic manifestation of Beat em up classics in modern clothing

Of course, you have to be careful that with each death, your character ages, and when you reach the age of 70, not only do you have to go through the stages from the beginning, but you also lose all your upgrades. The game uses a series of elements of the Ruglake genre to increase the depth of gameplay and increase the repetition value of the effect. There is a Death Counter component in the game that shows the number of deaths you have in a stage experience round. If the death toll shows the number one, your number one will be added to the number when you return to the game (for example, 20 becomes 21). If the death toll shows two, you will be two years older when you return to life (from 21 to 23). This upward trend continues until you are 70 years old, and of course there are several ways to zero your death toll.

In addition to the deep system of struggles and taking advantage of the characteristics of the Ruglake genre, the design of the map in Sifu has been very thoughtful and quality. In each stage of the game, there are a series of doors and locked places that in the first experience of each stage you can not access these places because they are locked and the key to open these areas must be found in the usually end of the stages. The important point here is that you can open these doors when you find the key to these steps and when the step in question starts again. This eliminates the need to travel long distances to a good level and take some shortcuts when re-experiencing the game over and over again. This is another case that, while making the gaming experience more valuable, increases the value of repetition because the Sloclap team has arranged rewards for people who explore the game environment.

Sifu game has five stages, all of which take between eight to 20 hours, depending on your skill!

In general, to summarize the discussion about the gameplay of Sifo, we can say that we are on the side of one of the most difficult action games in recent years. A very challenging work that offers gamers a truly valuable experience by introducing a really deep combo system and making good use of the components of the Ruglake genre along with the principled design of the maps; A work that, beyond its really tough challenges, is a sweet pleasure. Personally, when I experienced the game and faced its combat challenges, I was reminded of the challenges of Skiro’s game. Sifu is just as hard and based on the speed of the gamer.

Sifu is also brilliant in terms of sound and visual effects design. The minimalist and playful illustrations of the play have led to the formation of a special feeling and mood during the Sifo experience, which, while diversifying the visual sensations of the work, reflect artistic effects of oriental maps and drawings. The game is also technically excellent, and in addition to the almost perfect release of Sifo on eighth- and ninth-generation PlayStation consoles, we see a tremendous optimization of Sifu on PC. The only serious problem of the game, however, is its camera, because the game camera is really bad in tight environments and confuses the gamer; Something that directly affects the player experience and makes the player fail at times. Lack of complete control over the camera when using Focus mode is another problem of the game camera. Complementing these beautiful images is the sound and quality composition of the work, which diversifies the atmosphere of the stages.

Just as Thomas Anderson became an undisputed kung fu player by connecting a string to his brain and in the matrix world, and Baumorphius said that he knows kung fu, the person who finishes Sifu can put the controller on the ground and claim that Kung Fu knows (at least in the world of games)! Sifu is a very valuable $ 40 standalone game. A construction that is considered one of the toughest games in recent years, and with its delicious and highly punitive gameplay, as much as it complains and hates a large number of players, it is as enjoyable and enjoyable for those who overcome all its challenges. Becomes. If you are a fan of martial arts movies who have always dreamed of making a game with the atmosphere of Bruce Lee and Jackie Chan movies, know that Sifu is the game of your dreams.

This review is based on the Sifu game experience written on PC and PlayStation 4

Is Sifu multiplayer?

“Sifu will remain single-player only”, Garczynski said.“We are an independent studio with limited means, and we wanted the team to focus on creating an immersive and distinctive single-player experience.

Is Sifu a roguelike?

Sifu has some truly great combat mechanics and taking down bad guys is incredibly satisfying. The kung fu moves at your disposal are fun to play around with but they’re buried inside a game that’s bogged down by a roguelike gimmick that sounds cool on paper but adds very little to the game’s core experience.

The most important improvements of the Uncharted remaster set compared to the original versions

Review of The Gunk game

Check out the Unpacking game

Leave a comment

Your email address will not be published. Required fields are marked *