Review of The Last of Us Part II

While there were at least 10 low-risk ways to make a successful and laudable sequel to The Last of Us, Nate Dogg’s game development studio, like when it was made, went to the 11th way to create The Last of Us Part II.

The Last of Us Part II  is filled with details all over the world ; The rooms and shops that the audience walks into, the posters and the arrangement of the devices that masterfully tell the story, and the textures that give the environments a believable effect, and perhaps only one or two eighth generation games can challenge their technical graphic power.

This combines the meticulous sound of guns, various lighting, numerous animations for protagonists and enemies, the remarkable design of large environments for the purpose of missing and finding the right and timely gamer, and the flow of naked, non-cartoon, really painful and annoying violence. However, the busier the list, the last of The Part of Us Part 2 can not be great just because they have them. What is the necessary element to create a spectacular image of puzzle pieces? The harmony between all these components and the extraction of a great story and a challenging gameplay from the heart of their combination.

The Last of Us Part 2 puts the heavy burden of its story on the audience, even in moments when it is not so busy telling stories. Also, this game, when it seems to be only showing directed cathins, suddenly gives the player character control without the slightest delay to remind him of his role in this world. When the environment turns red, the music of  two -time Academy Award -winning Gustavo Santa  does not escape, and where the sound of gunfire and explosions reaches the stage of emotional distress, we have not seen an animation before that from the beginning to the end of a human life. Depicts.

Nate Dogg ‘s game studio has created a risk-taking effect that combines gameplay mechanics, visual effects, sound dimensions, calculated characters, and dialogue. That’s why we do not find a moment between the boats that forgets storytelling in order to deal with the gameplay. In The Last of Us Part 2, even puzzles and battles that are much better than the first part seem to be a part of the characters’ lives.

(trends review of The Last of Us Part II is devoid of spoilers. However, if you are sensitive to things like describing some key elements of the gameplay without revealing any story details and even without directly introducing an unannounced part of the gameplay and environments, you can For now, just watch the TLoU Part II video review)

Laura Bailey , Ashley Johnson and Troy Baker have all presented exciting and powerful role-playing in the heart of this game.

Although The Last of Us was released in 2013 as a game suitable for adult audiences, The Last of Us Part II should not be experienced by any child or teen gamer. The issue is not just about the level of violence in the game. In fact, realistic sequences depicting death and worse are only part of the reason why the work in question is rated for the 18-year-old age group. Nate Dogg spends a significant percentage of the game in question with stories that are both believable and disturbing. In such a way that, without exaggeration, such bitter and bloody moments are found within TLoU Part II that both the logic behind them can be accepted and they can literally be nauseating.

All of this violence not only has a narrative justification and even a great meaning that becomes more apparent as the game draws to a close, but also emerges from the player’s deep identification with Ellie and other old and new characters. Natiydag tells stories with all parts of his work; From cataclysms and violent struggles to the first game of the series to exploring large environments. If the main character is confused, the clever design environment of the work also misleads the audience enough. If Eli hates himself and everyone for a while, TLoU Part II, by creating an unexpected twist at some point, also makes the audience feel a bit taken aback.

The first step is to accompany Eli with his immersion in his journey and the great story of the game. The creators also created all the details to create this global accompaniment. The artistic graphics of the game constantly take the gamer to different environments according to the mood of the story moment and immerse him in different atmospheres. On the other hand, we have the voice of each of the Infected, who repeatedly takes the gamer’s hand and plays in the depths of the post-apocalyptic world. The Last of Us Part II presents the imaginary world more believable than many realistic games to the player to provide the necessary conditions to influence him.

This valuable positive point also plays a role in areas such as the design of stages and puzzles in the game. This means that less fighting, environmental puzzles, or exploration can be found within The Last of Us Part 2, which, far from the overall form of the work, plunges it into the eyes of the audience. Nate Dogg’s latest product makes puzzles part of Ellie’s calculated and believable path to revenge. Bloody struggles and secrecy remind us more of the ugliness of the path of revenge and hatred, even with rational justification, than merely acquainting the audience with the design of a good stage.The absence of even a single loading between the castins and the moments of the gameplay experience by the audience has a key effect on the player’s mental distance from it.

That’s why the game is important not to disappoint the audience to do possible things. To put it more clearly, the puzzles of The Last of Us Part II, which, like the artificial intelligence of the accompanying characters and the variety of enemies in the game, are far better and deeper than The Last of Us, are always solved by the logic of our world. The bottom line is that when you want to get past them successfully, you do not think of the stage design model of a video game as a way to overcome such obstacles in the real world.

Fortunately, the existence of this connection between all the components of the work has not prevented Natiodag from developing the all-encompassing gameplay of his modern games in The Last of Us Part II. In a world where other storyline video games can hardly justify their $ 60 price tag against world-class gamers and multiplayer multiplayer, TLoU Part II, becoming the studio’s widest and longest-running studio, raises the question of whether to buy At the same price as many other games of the day, does it seem fair at all?

Maybe a game with this quantity and quality could have received a higher price tag. Here we are confronted with struggles and secrets that, due to the serious development of the artificial intelligence of the sub-characters and the increasing diversity of human and inhuman enemies, have become more challenging than before and make it impossible to advance by reckless running or blind attacks. Even on medium difficulty, this game will kill you over and over again and send you to a few powerful enemies without a single bullet. Also, the design of open and closed environments has been done in such a way that the path with the inherent differences of the enemies prevents the resemblance of battles. The game has the ability to maintain the freshness of its gameplay in various forms, some of which can not even be brought to this article to prevent spoilers. The Last of Us Part II does not deprive the audience of the opportunity to choose how to pass the enemies, even in the most challenging moments; Inside a dark room filled with two deadly acids called Shambler creatures, you can quickly maneuver and kill the infected if you have enough ammunition, as well as the necessary conditions for secret and breathtaking exit from the environment. Reach.Detailed and unseen support To date, such a great game of possibilities to be experienced by respected gamers with special conditions such as blind people, is worth considering.

But the growing fear of encountering zombie-like creatures in the world of The Last of Us in this game and the brutality of the battles you have with humans belonging to different groups, are all things without which the storytelling of the game could not have been completed. As Ellie’s murders become more bloody step by step, and she steps into darker places, the game casts more and more shadows on the audience and betrays their expectations. The combination of TLoU Part II story and gameplay brings a significant number of gamers to the point where they have to question their understanding of the 2013 game. In addition, even this rage and madness does not enter the gameplay without explanation, and when the audience is overwhelmed with emotions and his presence is filled with anger, The Last of Us Part II goes more and more towards the flow of blood.

Fortunately, the game’s writers and directors have not only filled this dark and sad moment with darkness, but also depicted emotional, relaxing and beautiful sequences. The difference is that if The Last of Us, the product of 2013, sometimes depicts black to show the lights, the game The Last of Us Part II, in 2020, shows the course of light in a dark world, and thus sheds more tears. .

An incomplete interpretation of the above would be that all parts of The Last of Us Part II, instead of being torn to pieces, are merely deeply tied to the story. But the fact is that all of them are closely related. For example, regardless of how much the audio and visual details of the game contribute to the enjoyment of surfing in all its parts, the sub-stories narrated in different forms have also increased the pleasure of searching different places. The audience wants to see each of the environments so as not to miss a letter, dialogue or even a catechism. The new product in question asks the player not to rush to finish the effect, whether in opening new branches of his simple but attractive skill tree or in filling in beautiful and different isthmuses that delight the fans of Propagros.

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Now that there has been talk of a better experience without rushing this product over the course of a few days, it must be said that the game has a laudable and strange contrast at its core; The Last of Us Part II draws the audience in strongly and keeps them eager to hear the story, which they strongly reject with the adult and heavy elements present in the story. When people have been biting in front of you for almost two hours and the story, with the help of Drakeman’s professional directing, puts a heavy burden on the audience, it is not easy to stay afloat without distancing yourself from it; So much so that I personally needed to calm down, breathe, refocus, and get back to work. Finally, I write about a work that, during some of its strongest moments, even makes the audience hate themselves and sends a flood of deep and unanswered questions about human life.

TLoU Part II is not only easy to experience in the gameplay but also to follow the story. So how gratifying that the game’s respect for different tastes and, of course, the seriousness of the creators’ attention to players with special physical conditions make more people have a chance to drown in it. Because the game has more than 60 customizable options for respected gamers who are blind, deaf and have special physical limitations. Capabilities that have satisfied these people to a great extent .

In The Last of Us Part II, shedding tears, smiling from the depths of existence, cursing the creators and praising them for their unexpected courage are of value. This game challenges its pros and cons emotionally and is constantly becoming more complete in semantics and storytelling than before.If Gustavo Santaolaia’s soundtrack album had not shaken such a player from within, The Last of Us Part II would undoubtedly have been less effective.

The story is not just about using calculated flashbacks to add to the audience’s understanding of the story. Because this game goes through a lot of red lines in different ways to draw red lines a few steps ahead from the beginning. The narrative concern of TLoU Part II, as it has probably been for a long time, goes far beyond the narrative of a clear and simple storyline in a meaningful and compelling way. Here we come across a story that we constantly have the opportunity to look at from many different angles; A narrative that does not hesitate to answer most of the complex questions it has created for the audience. Holly GrossAs the leader of the game writing team, he was able to tell a story that questions many sensitive issues with the help of appropriate gameplay design and the undeniable technical power of Natigdag in the game world; From all that happened in TLoU Part II and most of what happened during the first episode to the nature of the audience today’s look at elements like violence in video games to ask the audience a scary question. This, with its bold characterization and intricate storytelling complexity, makes it impossible to tell the difference between the two while experiencing the game, and something that seemed very easy to judge was able to give me cold sweat and trembling for a few minutes.

Missing the opportunity to experience The Last of Us Part II for a gamer interested in storyless games, and claiming that watching the full video of the game is the same as playing it, mixed with prejudice is pointless. Some of the key and best moments of the work in question come in exactly the seconds when the audience should be the controller of the character and press certain buttons. So if we subtract this element from his overall experience, we lose half of the game’s surprises.

This is neither the movie The Last of Us Part II, nor the book The Last of Us Part II, nor the series The Last of Us Part II, which is the video game The Last of Us Part II; The second part of the work embraces the most important feature of the first part of the series, namely having the necessary purpose and fearlessness to do new things and pursue big goals. Therefore, even if a very small percentage of the minutes of this new game are neutral and not flawed, the lack of personal and complete experience of Nate Dogg’s latest work is a great opportunity to take a deeper look at the eighth art world. This means that the lack of experience of the game is dangerous and harmful due to the attention to the negative attributes of emptiness that are attributed to the effect based on the leaked information, sometimes correct and sometimes incorrect.

Even if you do not connect with the game story at all for any reason and you are in the group of respected audiences who hate it for personal reasons and not biased and meaningless, you should still experience TLoU Part II. Challenging gameplay, exciting moments, terrifying and sometimes scary parts, rich and spectacular environments and almost every positive feature you want from video games like this are found in the game. For the last time, I emphasize that the difference between seeing them and playing them is from the basement to the sky.

The Last of Us Part II game experience can take from at least 23 to more than 40 hours, depending on the degree of difficulty chosen by the gamer and his desire to search all possible points. However, due to the attractive collectible items and maintaining your abilities and improvements in New Game Plus mode, there are many reasons to try this product again and even many times. Because it is possible to go through all sorts of stages with different weapons and in different ways, letters and more stories can be found through them, and after clearing various environments, one has the opportunity to look in more detail at the corners of the world.

Also, since the game always has the ability to challenge the gamer even if he becomes powerful, the multiple experience of it as a video game can be really fascinating. For example, while the gamer thinks he or she already has a significant chance of getting rid of runners and clickers by listening, secretly moving, and using temporary mufflers, silent stackers suddenly arrive; Creatures that the use of deep listening mode does not help to observe and easily get stuck in the heart of your darkness. When you see this in the core structure of a video game, make sure you understand the concept of stage design .One of the biggest reasons to experience and even re-experience The Last of Us Part II is that once you discover all the main secrets of the story, many moments of the peak of their ability to present a thoughtful and purposeful narrative appear.

The beginning of the main part of The Last of Us Part II’s advertising campaign started with the emphasis of its creators in the year 2016 on the fact that half of the fans of The Last of Us game hated the second part of it. Since then, some people have realized that the effect in question, probably to an unexpected extent for some gamers, wants to inherit the most important feature of the successful game of 2013, namely its courage. All of these people, but probably by part of the third video game written and directed by Neil Drakeman They will be shocked. The narrative function, the impact, and the messages behind these strange, anger-filled moments will be remembered. Of course, the necessity and weight of the work in all its dimensions, and especially the meaningful storytelling of this game, does not reduce the intensity of long-term anger of some respectable people from its reckless decisions. Reaching a level of playfulness that has the ability to shake the gamer’s body and seriously engage human thoughts and feelings through important storytelling has never been and never will be easy.

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