the quarry at carrigan farms

As a story-driven game where your choices affect it, The Quarry is inspired by simple and attractive slasher movies that will entertain the audience for several hours.

Seven young counselors, who spent several weeks entertaining and educating children at Hackett’s Quarry, must spend a night alone at this summer camp. According to the plan, they were supposed to leave the camp quickly, but someone prevents this from happening.

the quarry apartments

While the reaction of David Hackett as the head of the summer camp shows that this night may be expensive for them, the counselors are not going to listen to his words and are looking for fun on the last night. Now there are no more children and adults in the summer camp. So no one can stop their stupidity and all seven people are on the verge of death step by step. The Quarry game puts you in the role of several different young characters so that you can influence their fate with various decisions and try to uncover the secrets of the story.

The Quarry game is placed next to the Until Dawn game; Because they can be considered the best works of Supremius Games Studio to date

The slasher films released in and around the eighties succeeded because they were not ashamed of their identity at all. The reason some clichéd horror films still find their way onto various recommendation lists and are still watched by viewers is because they knew exactly what they were trying to do. When a work is not ashamed of its identity, it reaches a specific and defined identity. As a result, there are people who like that identity and accept the product.

The biggest achievement of Supremsive Games in the horror game The Quarry is exactly related to this story. The aforementioned British studio, which draws inspiration from the same films for its games, has shown in 2022 that it can still deliver a video game with a distinct identity to gamers who are interested in this type of game by releasing a product larger than any installment of the Dark Pictures series. absorb the works.

the quarry movie theater

Since many gamers first met Supremacy Games with Until Dawn and then saw The Dark Pictures anthology games, Dark Pictures has been compared to Until Dawn many times.

Regardless of what strengths and weaknesses we saw in The Dark Pictures Anthology: Man of Medan, The Dark Pictures Anthology: Little Hope and The Dark Pictures Anthology: House of Ashes, many gamers have always formed Dark Pictures. They knew about the smaller Until Dawns.

The story is not about, for example, what improvements or regressions each of the three released games of the Dark Pictures series had compared to Until Dawn. It boils down to the fact that it doesn’t make much sense to go from a very good game to smaller games that seem to be just trying to live up to it. After all, even obvious points like the length of each episode of Dark Pictures and their technical shortcomings simply show that the games in question are at best smaller and cheaper products than Until Dawn, which are heavily influenced by that game.

Even the manufacturers themselves had accepted this fact. For this reason, when Supermassive Games studio prepared its new and bigger game thanks to the cooperation with 2K company, The Quarry game was considered the spiritual sequel of Until Dawn game. So I’m happy that according to my experience with The Quarry, this game will be placed next to Until Dawn; Because they can be considered the best works of the Supremsive Games studio to date.

The short-term and long-term effects of some choices in The Quarry make the experience of two gamers very different in some areas.

The first positive thing that comes out during the experience of The Quarry game is the diversity of its characters. After providing a good opening to the audience, The Quarry quickly moves on to the initial introduction of the characters; To know each of them in the form of one-line and familiar characters. From the very beginning, it is very easy to separate the main characters from each other. The existence of different characters simply makes the relationships in the group interesting.

As time passes and we experience different chapters, we get the opportunity to encounter more manifestations of these simple characters. They never become deep and complex characters, but they shouldn’t either. Using the specific tone of storytelling, The Quarry completely puts the audience in a position to accept such characters. We know that here we are dealing with a story that takes place in the present, but in various parts it is tied to the stereotypes that were formed in Hollywood horror cinema a few decades ago.

The game’s self-awareness about what it’s doing makes it do it in an engaging way. As a result, the target audience does not raise their guard and enjoys being with simple characters. But the creators go further and, as I said, take advantage of the opportunities to show the characters better.

One person being in a dangerous situation and two characters being together in a part of the story are common story events. But by using these ordinary events, the creators of the characters gave the opportunity to come out of their original appearance. Because of this, when we get to know them better, a character like Abigail can be a significant multi-line character instead of a personality type.

Meanwhile, fortunately, the actors also help the characters and increase their appeal to the audience. Supremsio Games has assigned the task of playing the role of characters in The Quarry game to the right people, whose flagship may be Ted Raimi . In the role of sheriff, he manages to present a mysterious and special performance. Recently, Ted Raimi has a history of acting in films like Evil Dead 2, which is among the works of inspiration for the members of the Supermassive Games studio.

The overall story setup looks interesting enough and the characters will appeal to gamers interested in this type of interactive storytelling. Now it’s the turn of the gameplay to show the interactive nature of this narrative to truly make The Quarry a respectable choice-based game.

Many of these games, which are also called “interactive movies”, create the illusion of encountering such choices for the gamer rather than actually putting the effective choices in front of the player. Fortunately, however, The Quarry is full of choices, some of which you see quickly and some of which you see over time. The game is really affected by a number of player decisions, both in the story process, in the details of the dialogues and in the fate of the characters. As a result, not only the experience of two gamers of The Quarry game can be really different in several parts, but also the value of repeating the work seems significant.

The creative team is smartly using this opportunity to increase your desire to experience The Quarry again. Supremsio Games provides various facilities to the gamer to make him more willing to experience the new horror game of this studio.

In the game, we are faced with different options to experience The Quarry, including Movie Mode. If the story of the game has managed to attract the gamer, it is not at all unlikely that he will once again want to watch a special version of it such as “survival of all characters”.

Just when you finish The Quarry, the game also gives you a new optional feature called Death Rewind. If you play the game with Death Rewind enabled, you can fast-forward three times after a character’s death to make a different decision and face the other side of the coin.

When a choice-based game turns to true interactive storytelling instead of focusing on providing fake and almost ineffective choices, it makes gamers happy. But when the story of The Quarry sometimes appears beyond expectations, the audience likes to uncover all the secrets. Ironically, finding out each and every secret of The Quarry story depends on different choices. If you haven’t taken some of the narrative paths, you won’t get some of the story information at all.

With all this, we cannot close our eyes to the problems. The first major weakness is related to the role of “fear” in the horror game The Quarry. The identity of the game and its advertising campaign make it clear that The Quarry is made for fans of the horror genre. But even though the game benefits from good atmospheres in general, the new work of the Supremsive Games studio cannot scare the player as much as some of the previous works of this team.

Since the graphics of the game look very good most of the time and The Quarry uses detailed and scary voice acting, probably at least the right jump scares could have scared the audience well. But even their use is relatively minimal. As a result, when we put this point next to some additional contexts to introduce the game’s scary creatures, it more or less seems that the production team deliberately lowered the level of horror of The Quarry compared to some of their previous works; Perhaps with the aim that more audiences would like to enjoy it.

This point allows us to witness the weakness of one of the mechanisms: walking. If the atmosphere of the game was always so suffocating that at any moment the player saw the danger of facing a strong jumpsker, many of these simple walks could have a defined role in the game. But when most of the walks are done with the presence of at least two characters and the gamer slowly understands that most of the sudden events happen in a few minutes, this part of the gameplay is almost unattractive to most players.

The Quarry game, considering each positive and negative point, shows that Supremsive Games has the ability to create horror story-based games with an attractive formula; However, it has not yet managed to fully polish the formula of its games.

When I look at the path taken by this team, I see Until Dawn and The Quarry as products worthy of experience; Works that, if you are interested in their style and medium, you won’t be able to find other video games in the last few years that offer exactly their kind of experience to the gamer.

The Quarry proves that Supremsio Games didn’t get used to making smaller games after Until Dawn and can still bring good experiences to its target audience with the right budgets. So if you want to try many times in the form of several young people not to be killed by normal and unusual killers, don’t miss The Quarry game.

The most beautiful part of the second round of The Quarry experience may not be experiencing several minutes completely different from the previous experience, but following the end credits of the game completely. Your choices can affect the storytelling so much that you enter a different stage with some characters in the second round. But maybe few people expect that even the attractive end credits of The Quarry game will change with different decisions. If a game studio has made the game with the audience’s choices in mind until the last second, it should be accepted that it deserves to have the necessary conditions to produce choice-based story games.

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