Review of Dying Light 2 Stay Human

Dying Light 2 Stay Human is one of those games that has the potential to become a really good experience, but its problems prevent it from reaching that level of quality. Be with trends by reviewing the game.

Dying Light, released in 2015, has become a believable experience among zombie-based works. Combining elements of action and parkour, Studio Techland created a work that, while obviously flawed, was also really fun, and it could have been fun to kill zombies and climb buildings and things like that. Now, seven years after the first version, Techland is back with the second version of Diving Light, this time to offer a bigger, better and more successful experience to the audience. But the question is, in practice, how successful is this studio in achieving this goal? Please watch the video review of the game first so that we can answer this question in more detail later:

The story of Dying Light 2, which begins in 2036, is centered on a character named Aiden. Aiden discovers that in a town called Villedor he can find clues to Mia, his lost sister, and so he sets foot in this apocalyptic city where zombies are seen everywhere, and in addition to these creatures, humans are also in various groups, with They are in conflict with each other. Diving Light 2 has a fairly good story start; The idea of ​​looking for Mia’s sister has the potential to become a good motivator for adventure in a ruthless world, but unfortunately the game does not expand the story as it should, and instead, by going to different side issues and giving more leaves. Too many details of his story become a turbulent experience in this regard.

In fact, various factors affect the current quality of the story of Diving Light 2, one of the most important of which is the not-so-appropriate characterization of the game characters. With the exception of one or two people, in an optimistic state, the other characters we encounter during the experience of the main or sub-missions have no special character payoffs and are never anything more than superficial characters who seem to be just in the game. No matter how they go, they do not change. This also makes it difficult to communicate with them, and for this reason, following their adventures does not have the necessary impact on the audience. Of course, the story of Diving Light 2 is not devoid of positive features, and for example, giving the player the right to choose in different situations and leading these choices to one of the multiple endings of the game, has been implemented well.

Diving Light 2 not only did not pay enough attention to its characters in terms of storytelling, and this also affected the whole narrative, but the characters, with the exception of one or two people, also have serious weaknesses in terms such as voices and dialogues for them. Written, it is very simple and superficial. Of course, dialogues are not necessarily a problem in themselves, and not all games are supposed to have a complex story with deep meanings; But the fact is that Dying Light 2 tries to show its story in a complex and deep way, and for example, it depicts the complex relations between human beings living in the apocalyptic world, or it goes to concepts such as betrayal and self-sacrifice, and for this reason, weaknesses such as dialogue. Not so proportionately, they show themselves more.

In general, the story of Diving Light 2, despite a good start, continues to suffer a lot of confusion, and to be more precise, if you expect a good story to go to the new production of Takland Studio, you will most likely be disappointed. But beyond the story, Diving Light 2 has its ups and downs in other areas as well.

Dying Light 2 in general can be considered a role-playing action game with elements of survival and horror. After the first few hours, your game leaves you in a relatively large world free to do whatever you want; Things like pursuing major and minor missions or completely neglecting these items and wandering around the city to do various side activities. These are fairly appealing in the first few hours. For example, imagine that you are doing parkour and jumping on the roofs of buildings when you notice that several people are setting fire to another person on the street, and you can get a good reward by rescuing this person.

Side-by-side activities like Dying Light 2 are not unlike some Ubisoft games, especially in recent years, and if you are one of those people who had trouble repeating these activities in those works, let me say that this feeling in Diving Light 2 will be much more severe and annoying; Because Takland is made, it soon becomes involved in repetition and monotony in these aspects, and after the first few hours, its various side activities lose their original freshness, and it is natural that many people skip them altogether and go to the same main and secondary missions. Go play.

In terms of missions, especially in the main missions, we see a better situation in this regard. Of course, here too, Takland has tried to have a long game, and as a result we see the same use of the same mechanics several times in some stages, but still the overall experience has its own charms and the combination of parkour and action challenges is an acceptable experience in terms of The design of the steps figures out. Dying Light 2, for example, forces you to climb an infinitely tall tower in stages whose fairly well-designed platforming challenges are fairly straightforward, and it would not be a lie to say that the tension in this section is greater than being caught in the wildest zombies at night. If not, it is definitely not less.

As I mentioned, the core of Diving Light 2 gameplay consists of both parkour and combat. In terms of mechanics related to parkour, the game has really improved a lot compared to the first version, and without considering the comparison discussion, it offers a very smooth and good experience, although not always, but in most cases. The reason I say not always is that sometimes the parkour mechanics of the game do not work perfectly, and for example, especially when climbing a series of towers, Aiden sometimes misses very simple jumps. But the number of times such problems occur is really small, and in other minutes, surfing the game world using parkour moves is really enjoyable; Now, this tour is in the form of escaping from the huge flood of zombies that follow you at night due to the screams of certain species, or even just climbing the tall buildings of the city and jumping on different platforms.

The gameplay is pretty much the same, and killing zombies in Dying Light 2 in particular is always fun, and it stays fun until the end. Zombies, especially at night, have more variety, and when they come to you in large numbers, they bother you a lot, and situations like this, very well, show those scary and surviving aspects of the game; Because Aiden experiences a decrease in immunity at night or in dark places altogether, the experience of playing in these conditions is as stressful as a real horror game. The acceptable variety of weapons, despite the limited animations of the blows and the possibility of upgrading them through the installation of Mod, is another element that makes the game more attractive. Of course, this charm, in the face of human enemies, the game over time gives way to a kind of monotony; Because the human enemies of the game, almost from the beginning to the end, are just a very limited series of moves, and this issue makes fighting them an almost constant routine of defending in time, dodging heavy blows and hitting in the right position. Interestingly, even the human bass of the game follow more or less the same routine and are simply healthier than ordinary enemies!

In addition to the parkour and action aspects, Diving Light 2 also has role-playing elements. Undoubtedly, one of the best parts of the game is Aiden’s skill upgrade system. Your general skills in the game are divided into two parts: parkour and combat, which you get by doing different parkour moves for the first part of XP, and in fighting enemies for the part of combat, and by reaching these points to a certain extent, you can achieve a skill in Open the relevant section. The skills designed by the creators are almost all very practical and can help a lot to really make your character stronger in parkour moves or battling enemies. The same thing always involves the player in a mental game to make the right choice in this area. In addition to these skills, by finding Inhibitors in the game world, for all three of them, you will be able to upgrade the stamina component (energy) or the overall level of Aiden health.

In addition to the application upgrade system, Diving Light 2 also offers items such as the possibility of constructing various items, which, ironically, due to its survival-oriented elements, provide sufficient motivation to gather resources and build a sufficient number of buildable items from health recovery equipment to bullets. You will have your bow. In addition, the loot system has a well-designed overall design and is well worth your curiosity about exploring environments or taking risks and beating zombies in the dark of night. Let’s not forget that Dying Lite 2 also supports Co-Op mode, and you can experience it like this with a constant friend, and if you have a problem somewhere in the game due to the high level of enemies. Get help from other players by selecting the appropriate option.

Dying Light 2 is also a really nice game in terms of graphics. Techland has done a great job of designing the game world, conveying very well the apocalyptic urban atmosphere that people are trying to revive, as well as creating an acceptable environmental diversity. One of the main strengths of the game visually is its lighting, which in both open spaces and indoor environments, its impact on improving the overall visual quality of the game can be fully understood. Despite this visual beauty, Diving Light 2 technically offers the same performance as a whole psychic, at least in the PC version on which the trends review was written, and of course, psychologically, the game also has a series of bugs that are especially evident in the animations. Are seen and you will see things like enemies getting stuck in invisible obstacles or examples like that; However, these bugs do not cause much annoyance and, for example, do not cause you to have to repeat the mission due to a bug.

In general, Dying Light 2 is a work that, in a word, can not be completely loved and hated! The game has good positive features such as smooth parkour mechanics or high stress fighting zombies, and the overall design of its missions is such that they are enjoyable at least for once. However, the weakness of the story hits the game badly, and I wish the creators had slightly increased the variety of some aspects of the game, such as fighting humans or the side activities of the big world, so that their uniformity does not become a negative feature for the game after a few hours. Dying Light 2 is worth the experience at least once for those who really liked the first version or enjoyed any zombie-related work in general, but if you are not one of them and the above mentioned problems for the game are also very important for you in the game experience. , It is better to experience it.

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