Will there be Total War: Warhammer 3? have all races?

Almost 5 years after the release of the second version of the Warhammer trilogy, Creative Assembly made Total War: Warhammer 3, the most complete and best version of the trilogy.

In 2015, when Creative Assembly Studios released the first version of the Total War: Warhammer trilogy, perhaps no one would have thought that it would take about seven years to complete. The first edition was published in 2016, the second edition in 2017, and the third edition, with long and considerable intervals, was released on February 17, 2014 (February 17, 2022); Yes, that’s right, after 5 years of waiting, Total War: Warhammer 3 has finally been released by Sega.

In 2015, when Creative Assembly Studios released the first version of the Total War: Warhammer trilogy, perhaps no one would have thought that it would take about seven years to complete. The first edition was published in 2016, the second edition in 2017, and the third edition, with long and considerable intervals, was released on February 17, 2014 (February 17, 2022); Yes, that’s right, after 5 years of waiting, Total War: Warhammer 3 has finally been released by Sega.

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One of the things that was almost similar in the previous two versions of the trilogy and did not make much progress was the diplomacy section. In Total War: Warhammer III, we see a significant improvement in this area. Of course, this development is more about adding more options and making it easier to work with than artificial intelligence. For example, like Total War Saga: Troy, the Quick Deal option has been added to diplomacy, with which you can easily find the best option for any type of diplomatic proposal. Another button called Balance Offer, which is very useful to find the best offer, for example, alliance with a faction, which shows you how much that faction is willing to accept your offer in exchange for money.In this version, the factions pay more attention to your relationships with other factions and decide accordingly.

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Also, the alliance sector has undergone fundamental and very good changes. In previous versions, the alliance with other factions was sometimes useless and you could not use this alliance well. But now, with the addition of the Allegiance mechanism, you are not only encouraged to build alliances, but you can also receive joint missions from your allies, and by doing so, increase the Allegiance score and reap its benefits. Of course, you will be given a certain amount of this point in each train. By makingOutpost In your allied cities, not only will a number of auxiliary forces be stationed in that city when it is attacked, but you can also build their own forces for them and personally lead them! For example, if the Empire race is allied with the High Elves race and builds an Outpost in one of their cities, it can build an elf force for itself and join its army! It means an army of humans and elves that you lead! Of course, there are limitations that will decrease as you increase your friendship, upgrade your defense alliance to the military, upgrade your Outpost, and increase your Alliance. There is still the option to set a common goal or Set Target from the previous version, and another option called Request Army has been added, the name of which you usually understand its use! Building troops from your allies list requires Allegiance points and does not save you money, but you must pay their salaries or upkeep. This feature is very useful for breeds such as vampires that do not have any Ranged force and, for example, can meet their needs by forming an alliance with a faction that is strong in this area.

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The game’s AI has improved, but not the improvement that could change the game. For example, on higher levels of difficulty, we see that if the army of a faction is weaker than your army, that faction will try to retreat to its nearest city instead of fighting you so that it can use the forces of that city as well. But in the field of diplomacy we do not see much progress and sometimes we see ridiculous events such as the declaration of war by your allies on your colonies! But there has been some improvement in the battles, which is effective in making the battle more challenging; Especially in urban battles where in this version it is really harder to capture a city.

One of the things that has made great progress in Total War: Warhammer 3, and of course fans have been waiting for it for a long time, is the reconstruction of urban battles. In this version, we see extensive changes in urban battles. The addition of a supply mechanism to build defensive fortifications in the city, the construction of inner-city towers designed to weaken enemy forces, and key centers in each city that give the defending forces reinforcements are the main causes of these changes. The addition of battles in small towns has also meant that when you attack a small town, the enemy forces are no longer moved out of the town and you have to fight them in the back alleys of the town. These cases have made urban battles more challenging and attractive.

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The game corruption system has also undergone changes that are generally better than previous versions. Corruption of KIA forces is also divided into 5 groups. The Khorne Corruption, the Nurgle Corruption, the Tzeentch Corruption, the Slaanesh Corruption, and the general Chaos Corruption, each of which has its own effects on the region. The management of cities has also changed a bit, and we are witnessing a mechanism called control, on which you should always focus one eye. Another part that fans wanted to change was the Supply Line mechanism, which in previous versions, if you wanted to build a new army, would add 15% to your overall cost, which would reduce the number of armies. This number has been greatly reduced and now the cost of building a new army for you and artificial intelligence is much lower.It will no longer be easy to capture cities and you must have a good plan to capture with the least casualties

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In general, other small but very important changes have been made in the campaign or game map, which is in line with the gameplay and has been able to achieve this goal well. These include changes to the personalization of characters, the ability to see the outcome of the battle before your army approaches the enemy, the positive and negative effects of each character as soon as they enter a specific province or region, the ability to see the target of your allied forces and more. Hand pointed. Very good changes have been made in the battles. From the ability to save your troop arrangements for future battles to changes in the user interface to make it easier and better to see the troops and in-game menus, they all give you a much better experience in battles and on-game campaigns.

The game’s sound is relatively better than previous versions, and the characters’ voices, game campaign music, battle music, and more are made to the best of their ability. The game guide also guides you more and more in a more efficient way and explains almost everywhere in the game well. The game’s graphics have generally improved. In the game map, we see the visual improvement of all regions, cities and characters, and the details of the map are more and more beautiful than the previous version. In battles, as in the game campaign, we see good improvements, especially in the field of lighting.

But Total War: Warhammer 3, with all its strengths and improvements, is not without its flaws. The most important drawback can be considered the inefficiency of the game, which has lagged behind the previous version. Although the graphics and visual quality of the game have improved, but it is not as much as the lag in receiving the frame rate! Of course, according to some users, this drop in frames has not been seen in the versions that were provided to YouTube users before the game was released. Hence some speculate that this drop may be due to the hasty installation of the Denuvo lock on the game; Although it is not possible to comment definitively. Creative Assembly has promised to do its best to improve the frame rate. The next problem is the existence of some bugs in the game campaign and some races, some of which even existed in previous versions, and it is very surprising how they have not been fixed yet!

The Total War: Warhammer 3 campaign revolves around a general mission and storyline, just like the second version, in which each race must enter the lands of Chios or Chaos Realms to capture the souls of each of the demons, Khorne, Tzeentch, Nurgle and Slaanesh. By going through a series of missions and close competitions, they try to capture the spirit of that devil. Entering these areas, which are a separate part of the game map, is possible through a series of portals that appear on different areas of the game map almost every 20-30 minutes and give the opportunity to enter. There is a possibility of conflict with other races in these areas and each of these 4 places has its own characteristics and challenges. For example, in the land of the Nurgle, there is a great deal of plague-like corruption that plagues your army. In addition to completing the main campaign missions, you must also compete in these lands and capture all the ghosts. After capturing these ghosts, the final battle begins in which you have to face the evil character Be’lakor and defeat him and finish the campaign. Of course, there are other ways you can end the campaign. Although the existence of these areas has made the game more attractive and challenging and you should be ready at all times, but it also has drawbacks, the most important of which can be considered the early opening of portals; Because the player has not yet achieved relative stability in controlling his territory, these portals open up and engage you. Although the existence of these areas has made the game more attractive and challenging and you should be ready at all times, but it also has drawbacks, the most important of which can be considered the early opening of portals; Because the player has not yet achieved relative stability in controlling his territory, these portals open up and engage you. Although the existence of these areas has made the game more attractive and challenging and you should be ready at all times, but it also has drawbacks, the most important of which can be considered the early opening of portals; Because the player has not yet been able to achieve relative stability in control of their territory, these portals will open and engage you.

The multiplayer part of the game has undergone very good changes. There is no limit to 2 people playing on the campaign and you can even play in the campaign with 8 people! You can be divided into several teams, you can play for free. Simultaneous train capability has also been added to the online section, so you no longer have to wait for others while riding the train, and you can follow your path in the campaign! Others can join the game in the middle of work! In general, there are 3 campaigns for the multiplayer section, two campaigns for a maximum of 8 people and one campaign for a 3-player game, and you can finish it even in one night. The multiplayer battles section is as well designed as the previous versions.The Daemons of Chaos race uses the powers of all 4 other Chias races to open your hand to any style of play.

Another thing that surprised the fans is the addition of the Daemons of Chaos or Chaos Undivided race, which according to Warhammer fantasy is a combination of 4 riot demons and is a race that has been able to unite the forces of all 4 races. But who is the legendary lord of this race? The main surprise of Creative Assembly was revealed here, which allows the player to fully personalize in creating a legendary lord for this race! So that you can even choose his body parts yourself and take each of the characteristics from one of the 4 riot demons and personalize your desired character as a combination of these 4 races or one of them!

As a final word, Total War: Warhammer 3, despite its small bugs and lack of optimization (though not in a bad way), is in a word the best version of this trilogy that has been able to overcome the weaknesses of previous versions to a great extent and a very complete game. And exciting offer. This game is the most complete, best and most entertaining version of the Total War Warhammer trilogy. Now consider the combined map of all three versions to be released in the coming months by Creative Assembly, which will include 23 races and 80 legendary lords. Of course, these numbers are without considering the content that is going to be published for several years for the third version and of course the combination map! Add at least 1 more race (Chaos Dwarfs) to these numbers and at least 10 other legendary lords to lose your mind! The combination of all three versions can be boldly called the greatest strategy game in history to date!

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